Editing a submarine you’ve opened does not change the sub file, unless you save it over the original sub file. Using open, you can access all your current. Then you have the Back button, the Open button, and the Save button. The submarine placer allows you to place the outline of a submarine into the editor – AND WHEN YOU LOAD THE SUB IN-GAME, IT WILL SPAWN THE ACTUAL SUB – And also connect it to a docking hatch aboard the actual sub. At the top, you have your file controls & the submarine placer. Once you enter the sub editor, all you see is a blue backdrop and some menus around the borders of the game. Not sure what else to put here, so I’ll conclude it here. The DEL key on your keyboard is used to delete objects, and you can use WASD and the mouse to zoom in & out and navigate the area. The controls are pretty simple and much like the normal game, it’s mostly just figuring out where to put what and how to make things work together. It’s certainly something you need to experiment with & figure out on your own. The Barotrauma submarine editor isn’t very user friendly, and even most workshop uploaders haven’t offered or provided much insight on how to use it. Lastly, I highly suggest you don’t make cheaty submarines in order to remove the fun & challenge of the game. ![]() In addition, making a submarine is very taxing & is often times not the most enjoyable or fun thing to do. ![]() Warnings & disclaimers: I am by no means a professional, and everything in this guide is subject to change as the game is still in early access. Whilst I’m not a professional sub builder and I haven’t uploaded anything to the workshop yet, I’d like to help out the community by providing a basic guide to the sub editor so people can, at the very least, make easy modifications to other subs or make basic structures.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |